scifi.com logohome
This site requires Flash.  Download the free plug-in here.
SCIFIPEDIA Welcome to SCIFIPEDIA, SCI FI's free encyclopedia that anyone can add to.
Current number of entries: 10,107

Create Account / Log In

Browse SCIFIPEDIA

Random Page Start a new article SCIFIPEDIA RSS Feed Help build SCIFIPEDIA

Saving throw


<span class="SFPTagline"> From SCIFIPEDIA </span>

A saving throw is a term used in many roleplaying games to denote a special type of die roll in which the player tries to ward off or diminish some negative effect. Examples of negative effects include catching a disease, being poisoned, being affected by a spell, or being caught in a trap.

The gamemaster (GM) or the rules themselves determine when a saving throw is necessary and the difficulty of the roll. In most systems, this is a numerical value that the player must roll above or below, depending on the rules. Often, penalties or bonuses affect the roll. For instance, a big burly barbarian might have no bonus to avoid being hit by a rock, but might very well have a bonus to avoid damage. On the other hand, a nimble thief's bonuses might reflect just the opposite.

Many popular roleplaying game systems feature saving throws, including pen-and-paper games such as the D20 system and GURPS, as well as computer games, such as Diablo, which employs a resistance system.

In the D20 system, there are three basic saves:

  • Reflex—Tied to Dexterity. Helps to avoid physical objects.
  • Fortitude—Tied to Constitution. Helps to avoid damage, posion, and disease.
  • Will—Tied to Wisdom. Helps to ward off psychic attacks, some spells, and insanity.

 

 

MENU (TOOLBOX)

PERSONAL TOOLS


2008, SCI FI. All rights reserved.

 

  This page was last modified 02:31, 7 February 2008.  This page has been accessed 460 times.
   

 

About SCIFIPEDIA  Disclaimers    Terms of Use   Style Guide   Submission Guidelines

 

 

-->